23 avril 2026

Intervenants

Morocco Gaming Expo 2026 réunit une sélection de speakers de haut niveau issus de la chaîne de valeur de l’industrie du gaming mondiale, de l’eSport et des technologies créatives. À travers leurs interventions, ces experts partageront leurs visions, leurs expériences et leurs analyses sur les grandes tendances du secteur. Découvrez-les et ne manquez pas leurs interventions.

Title :

CEO & Co-Founder of Riseup (Egypt)

Thème:

Early Stage Funding For game studios

Schedule :

24/05/2026 from 10:30 AM – 11:30 AM

Title :

General Manager EFG Arabia, (Saudi Arabia / Morocco)

Thème :

Esports

Schedule :

20/05/2026 from 05:30 PM – 06:30 PM

Biographie : 

Abdelatif Sakkoum is the General Manager of EFG DreamHack Sports. He previously served as Vice President of Finance at ESL Germany from 2019 to 2022. Prior to that, he was Finance Advisor – Chargé de Mission at Maroc Telecom in Rabat, Morocco from 2014 to 2019.

From 2011 to 2014, he worked as Internal Audit Manager for Special Projects at Vivendi in France. Between 2001 and 2011, he held the position of Finance Manager at Vivendi Games and later at Activision-Blizzard.

Title :

Principal at merak Capital (Saudi Arabia)

Thème :

Investment

Schedule :

20/05/2026 from 04:20 PM – 05:20 PM

Title :

CSO at OP.GG (USA)

Thème :

Marketing

Schedule :

20/05/2026 from 02:00 PM – 03:00 PM

Biographie : 

Adil Virani is a serial entrepreneur and technology executive based in Los Angeles. He is the Founder and CEO of RevIQ, a full-stack digital marketing and programmatic advertising platform, and serves as Chief Strategy Officer at OP.GG, one of the world’s leading gaming analytics platforms. He is also the co-founder of Blitz and is currently building a new venture in AI-powered e-commerce. At the core of every endeavor Adil pursues is a single ethos: improving the quality of human life.

This drives not only the companies he builds but also the way he builds them – with a deep commitment to transparency and education, believing that access to knowledge and honest communication are foundational to a better world. With a background spanning marketing technology, ad-tech infrastructure, and software, Adil operates at the intersection of data, automation, and business growth – always with people at the center.

Title :

Director of Business Development at Bonoxs (Brazil)

Thème :

Emerging Markets Playbook: Winning in LATAM and Beyond

Schedule :

23/05/2026 from 11:40 AM – 12:40 PM

Biographie : 

Amanda Souza is the Director of Business Development for Latin America at BONOXS, where she leads strategic partnerships and market expansion across the gaming ecosystem. With over 12 years of experience in the gaming industry, Amanda has built and scaled distribution and payment solutions across LATAM, working with leading global publishers such as Garena, Riot Games, and Supercell.

Her expertise lies in unlocking new revenue streams in emerging markets by connecting global content with localized payment and distribution strategies.
Amanda is also a Women in Games Ambassador and Women in Payments Associate, actively advocating for diversity and innovation in the industry.

Title :

Managing Partner at Proxy Planet (Morocco / South Korea)

Thème :

Publishing

Schedule :

20/05/2026 from 03:10 PM – 04:10 PM

Thème :

The Gamer’s Edge: What Esports Really Teaches You About Life, Work and Success

Schedule :

23/05/2026 from 05:30 PM – 06:30 PM

Thème :

Monetization in Mobile vs Console vs PC Games

Schedule :

24/05/2026 from 11:40 AM – 12:40 PM

Biographie : 

He is a professional specializing in gaming, esports, and international industry development, with experience in strategic advisory, business development, event operations, partnership building, and esports education. He is a professional active in the fields of gaming, esports, and international industry development, with experience spanning strategic advisory, business development, partnership structuring, event operations, and esports education. His work has focused on supporting the growth of gaming and esports as emerging sectors with strong economic, cultural, and youth-development potential.

Over the course of his professional activities, he has contributed to initiatives aimed at structuring gaming and esports ecosystems, creating bridges between public institutions and private stakeholders, and fostering international cooperation with leading actors across different markets. His experience includes supporting the development of strategic projects, identifying growth opportunities, facilitating cross-border partnerships, and contributing to initiatives designed to strengthen local capacities while connecting them to global industry standards and networks.

A significant part of his work has involved engaging with international markets, particularly in connection with Korea, and other global ecosystems, with the objective of encouraging knowledge transfer, long-term collaboration, and sustainable sector development. Through this work, he has sought to help position gaming and esports not only as entertainment industries, but also as strategic sectors capable of generating investment, innovation, talent development, and international visibility.

In parallel with his business and advisory activities, he has also taught esports, drawing on direct industry experience to provide students and young professionals with both practical and strategic understanding of the sector. His teaching has focused on presenting esports as a multidisciplinary industry that extends far beyond competition itself, encompassing areas such as management, marketing, operations, content production, event organization, ecosystem development, and international business. This educational work reflects his belief that developing local talent and strengthening industry knowledge are essential foundations for long-term sector growth.

Through the combination of strategic field experience and educational engagement, he brings a perspective that is both practical and development-oriented. His objective is to contribute to the advancement of gaming and esports through structured ecosystem building, meaningful international cooperation, and initiatives that create lasting value for institutions, industry stakeholders, and the next generation of talent.

Title :

Senior Lecturer at Metropolia University of Applied Sciences (Filand)

Thème :

Understanding the Gaming Industry : Opportunities for young Talents

Schedule :

24/05/2026 from 02:00 PM – 04:00 PM

Title :

Data Science Senior Manager at Riot Games, (Singapour)

Thème :

Schedule :

22/05/2026 from 11:00 AM – 11:50 AM

Title :

Senior Developer at Unity (UK)

Thème :

Unity Engine

Schedule :

21/05/2026 from 03:10 PM – 04:10 PM

Biographie : 

Corrie Green is a Senior Developer Advocate at Unity. With over a decade of experience as a software developer in games, applications and simulation, they bring end-to-end r&d across technical domains. Corrie holds a PhD focused on Virtual Reality Optimization and accessible 3D Interaction. With several independently published titles across desktop, VR, and mobile platforms their focus now is on supporting developers on their development journey.

Title :

Member of the Unreal Engine Education Team at Epic Games (USA)

Thème :

Unreal Engine

Schedule :

21/05/2026 from 04:20 PM – 05:20 PM

Biographie : 

David García is a Partner x Education Advisor at Epic Games, where he supports education partners in achieving success across their programs and initiatives. His work focuses on strengthening connections within the education network, fostering collaboration among institutions, and supporting regional and institutional education initiatives related to game development and interactive media. Through this work, he helps cultivate a stronger, more connected educational ecosystem.

Title :

Game producer at Garena (Indonesia)

Thème :

Monetization in Mobile vs Console vs PC Games

Schedule :

24/05/2026 from 11:40 AM – 12:40 PM

Title :

Chief Development Officer at Cloud Imperium Games (UK)

Thème :

In Conversation with Erin Roberts: Shaping the Future of the Gaming Industry

Schedule :

20/05/2026 from 06:40 PM – 07:40 PM

Biographie : 

Erin Roberts is a veteran game developer with over 35 years of industry experience spanning iconic franchises and groundbreaking studios. His career began at Origin Systems in the early 1990s, where he designed and produced games in the legendary Wing Commander franchise. Following Electronic Arts’ acquisition, he continued as Producer and Game Director, working on the SciFi Privateer series.

In 1996, Erin co-founded Digital Anvil in Austin, Texas, which was later acquired by Microsoft, where he managed projects for the Xbox Games group. Returning to the UK in 2005, he founded and directed AAA game development studios for over two decades, notably creating the highly successful Lego games for Traveller’s Tales and Warner Bros.

For the past 13 years, Erin has served as Chief Development Officer at Cloud Imperium Games, where he established the UK studio and led its expansion to over 600 employees. He currently oversees development across CIG’s four global studios, managing a team of more than 800 developers worldwide and leading production on the ambitious Star Citizen and Squadron 42 projects.

Title :

Technical Art Director at Technicolor Games (Morocco / Canada)

Thème :

Beyond the Hype : Building Real pipelines vs AI Illusions

Schedule :

22/05/2026 from 02:00 PM – 03:00 PM

Biographie : 

Fouad Jeniani brings 28 years of experience in gaming and computer graphics production, with more than two decades leading technical art teams across the industry’s most demanding pipelines. His career spans contributions to major titles at studios including Ubisoft, Warner Bros., Eidos, Digital Dimension, Squeeze Studio, Riot Games, Survios, and Behaviour Interactive.

At Technicolor Games, Fouad is leading the strategic integration of AI technologies into asset creation workflows—moving beyond experimental pilots to build production ready systems that balance automation with artistic control. His work focuses on distinguishing between AI capabilities that deliver measurable pipeline efficiency versus those that create technical debt or quality inconsistencies.

In 2021, he co founded Alola Games in Morocco, where he continues to advocate for sustainable AI adoption in African game development.
For the May 2026 edition of the Expo, Fouad will deliver a masterclass titled « Beyond the Hype: Building Real Pipelines vs. AI Illusions » – drawing on his hands on experience implementing AI in live production environments to help studios separate transformative tools from marketing promises.

Title :

Regional Director at Garena (Indonesia)

Thème :

Marketing

Schedule :

20/05/2026 from 02:00 PM – 03:00 PM

Biographie : 

Hans Saleh leads Garena’s operations across the Middle East and Africa, overseeing the regional growth of its gaming portfolio including Free Fire, one of the world’s most downloaded mobile games. With over a decade at Garena, he has built local teams across the region, launched culturally tailored marketing campaigns from regional influencers to offline initiatives, and driven esports initiatives from grassroots competitions all the way to national-scale events like the Battle of Morocco.

His approach centers on deep localization through adapting content, events, and community engagement to reflect the culture and interests of each market. Before leading MEA, Hans spent years scaling digital platforms across Southeast Asia, including Indonesia, Thailand and the Philippines.

Title :

CEO of Game Changer WorldWide (South Korea)

Thème :

Investment

Schedule :

20/05/2026 from 04:20 PM – 05:20 PM

Biographie : 

Hong-gyu Kim is Founder of Game Changer WorldWide (GCWW). He holds a B.S., Electrical Engineering, Seoul National University, and an M.S., Electrical Engineering (Computer Graphics), Seoul National University.

He was Founder & CEO, Anipark (2000~), then CEO, CJ Games (concurrent), then CEO, Netmarble N Park (formerly Anipark), and CDO & Vice President of New Business, Netmarble, and Founder, Game Changer WorldWide (GCWW) (2020–Present).

He developed and operated 20+ PC and mobile titles over 20 years, and launched A3 (2002), one of Korea’s first 3D MMORPGs, serviced across 8 countries, and created MaguMagu (2006), Korea’s iconic online baseball game, official title sponsor of the Korean Baseball Organization (KBO) in 2009–2010.

The MaguMagu franchise: 20 years in service, 30M+ registered users worldwide, $1B+ in cumulative revenue, and notable titles: A3, MaguMagu, IDEA, ChaguChagu. He founded GCWW in 2020 and secured strategic investment from Com2uS, and is currently developing a next-generation sports prediction intelligence game powered by real-time data.

Title :

Manager at Fitfuns (South Korea)

Thème :

OasisW engine

Schedule :

21/05/2026 from 02:00 PM – 03:00 PM

Biographie : 

Hyeon Seok Oh holds a Bachelor’s Degree in Digital Media Design, and WebGPU Engine Development / 3D Rendering Pipeline Construction, and is Art Director at WYSIWYG Studios, and 3D Art Production for 17 Titles, including Pirates 2, Island, Space Sweepers, The Witch, and Vincenzo (TV-show).

Title :

CEO of Valofe (Vietnam)

Thème :

Publishing

Schedule :

20/05/2026 from 03:10 PM – 04:10 PM

Biographie : 

Jaemyoung Shin, Founder & Ceo of VALOFE Co., Ltd. A graduate of Seoul National University with a degree in Business Administration, Jae Myung Shin is the Founder and CEO of VALOFE Co., Ltd. (KOSDAQ: 331520). He is a prominent entrepreneur in the global gaming industry, recognized for pioneering the « Re-publishing » business model, which breathes new life into established game IPs and extends their global lifecycles.

Since founding VALOFE in 2010, Shin has led the company to become a high-growth KOSDAQ-listed entity with a robust global presence. Under his leadership, VALOFE manages nearly 40 titles, including flagship games such as Club M Star, Last Origin, and Atlantica, through its proprietary global platform, VFUN. In addition, the company maintains strong operational efficiency and profitability, achieving an annual revenue of approximately $28 million USD and an operating profit of $2.2 million USD.

Prior to this, at NHN (2006–2010), as Head of Online Game Publishing Strategy and Director of the Publishing Business Division, Shin was a key architect of the Korean MMO era, where he managed a $26 million USD game sourcing fund and oversaw the publishing of world-class titles including Monster Hunter Frontier Online, The Lord of the Rings Online, TERA, and C9. Before that, at Neowiz (2002–2006), he spearheaded international expansion, securing a record-breaking $3.4 million USD export deal for Yogurting in Japan, while also scaling the « SayClub » avatar business to over $2.4 million USD in monthly sales through strategic licensing partnerships with global brands like Disney, Barbie, and Miffy.

Earlier in his career, at Freechal (1999–2002), as a first-generation internet entrepreneur, he directed mobile business initiatives and developed innovative digital payment infrastructures during the early stages of the digital economy.

Title :

Software Engineer at Apple (Morocco / Canada)

Thème :

Game Programming in the age of LLMs

Schedule :

21/05/2026 from 11:00 AM – 11:50 AM

Biographie : 

Jalal El Mansouri is a seasoned technical leader and software engineer with over 17 years of experience building large – scale systems at the intersection of game technology, distributed systems, and high-performance computing. He is currently a Software Engineer at Apple.

Previously, as Technical Director at Ubisoft, he led a team of engineers on an unannounced project, shaping technical direction and working closely with central engine teams and external partners. Before that, he co-founded Legion Labs as CTO, where he designed distributed game engine components and assembled a team of highly experienced engineers. He also served as a Senior Staff Software Engineer at Google, helping define the technical direction for a cloud-native game studio.

Jalaleddine is best known for his work on Rainbow Six Siege, where he evolved through multiple roles into technical leadership. He led the development of a next-generation GPU compute-driven rendering pipeline and drove major live service improvements during « Operation Health » , a pivotal moment in the game’s lifecycle.

The operator Kaid shares his first name, a subtle nod within the project.
His career began at Ubisoft Casablanca, where he shipped multiple handheld titles, including Rayman Origins across portable platforms. Notably, this involved building a custom rendering stack for the Nintendo 3DS that bypassed the OpenGL ES driver entirely-an early sign of his inclination toward low-level systems and performance-driven design.

Beyond his professional work, Jalal is deeply passionate about low-level systems and hardware. He spends his free time designing and building custom mechanical keyboards, exploring embedded development, and experimenting with firmware and electronics.

Title :

Senior Narrative Designer at Beamdog Studio (Canada)

Thème :

Infinite Monkeys on Infinite Keyboards : The Role of a Writer in Video Games

Schedule :

22/05/2026 from 10:00 AM – 10:50 AM

Biographie : 

Jesse Scoble is an award-winning writer and narrative designer with more than 20 years of experience. His career highlights include credits on: Assassin’s Creed Origins, Assassin’s Creed Odyssey, Far Cry 5, Watch Dogs 2, HyperScape; and was lead writer on Wizard101. He also served as a Narrative Director at Tencent for 3 years.

In addition to video game work, Jesse has contributed to critically acclaimed tabletop roleplaying games: A Game of Thrones d20, A Song of Ice and Fire, Silver Age Sentinels, Vampire, and the Marvel Multiverse RPG.
Jesse is co-writer and co-creator of Dead Money, an ongoing Western horror comic series.

He currently works as a Senior Narrative Designer for Beamdog and can be found on LinkedIn and Bluesky and Substack, talking about comics and the game industry.

Title :

Founder and Principal consultant at SXNGA (USA)

Thème :

Esports

Schedule :

20/05/2026 from 05:30 PM – 06:30 PM

Biographie : 

Jorrel Batac is the Founder and CEO of SXNGA, a global consultancy designing interconnected ecosystems across gaming, esports, sport, education, and entertainment – unlocking growth, measurable impact, and resilient culture.

He currently serves as VP, International Affairs for USA Esports and as an Independent Board Member supporting Al-Ahli Esports via Red Waves, with additional contributions to ISO TC/83 WG « Esports » and advisory work in prosocial community design and advocacy with Equimundo and Project Moonlight.

With 20+ years of ecosystem-building experience, he focuses on cross-border alignment – partner strategy, operating models, and standards-aligned governance frameworks that protect program integrity and make international collaboration executable.

He previously served as Chief Operating Officer (COO) for the Network of Academic & Scholastic Esports Federations (NASEF) and the United States Esports Federation (USEF.GG), leading global education and esports initiatives.

Title :

COO of T1 (South Korea)

Thème :

Esports

Schedule :

20/05/2026 from 05:30 PM – 06:30 PM

Biographie : 

Josh Woongki Ahn is the Chief Operating Officer of T1 Entertainment & Sports, one of the world’s leading esports organizations. He started working at T1 in 2019 as a sponsorship and business lead and was promoted to COO in 2021, where he now oversees the company’s global business strategy, partnerships, and growth initiatives. Under his leadership, T1 has expanded its international footprint and evolved into a globally recognized esports and entertainment brand. Prior to T1, Josh worked as a business reporter in Korea, covering finance and industry. He holds degrees from Boston College and Harvard University, where he focused on political science and international studies. Josh brings a cross-disciplinary perspective that bridges media, business, and entertainment that T1 is shaping into esports.

Title :

CEO of Indie Hero (Brazil)

Thème :

Indie Without Borders: Growth Strategies for Small Studios

Schedule :

23/05/2026 from 04:20 AM – 05:20 PM

Biographie : 

Juliana Brito is an entrepreneur and the CEO & Co-founder of Indie Hero and GameJamPlus (GJ+). Under her leadership, GJ+ has grown into the world’s largest business-focused game development marathon, present in over 50 countries. At Indie Hero, she leads the strategic vision to strengthen the global independent gaming ecosystem through games, educational tracks, and major events, including the delivery of three editions of BGF—Brazil’s largest free-admission game festival.

With a background in Electrical Engineering (PUC Rio and TU Braunschweig), Juliana combines her technical foundation with expertise in people management to drive sustainable business growth. She is a YLAI (Young Leaders of the Americas) Fellow, an active industry speaker at events like Meet & Build and Gamescom Latam, and has participated in renowned programs such as Startup Farm, Inovativa Brasil, and Shell Iniciativa Jovem, alongside experiences at institutions like DLR and PTB.

Title :

Executive Vice President at XSOLLA (South Korea)

Thème :

Publishing

Schedule :

20/05/2026 from 03:10 PM – 04:10 PM

Biographie : 

Juyeon Lee is a senior gaming industry executive with over 18 years of experience in business development, partnerships, and regional strategy across Asia and global markets. As Senior Vice President, APAC at Xsolla, she leads direct-to-consumer and partnership initiatives across the Asia-Pacific region from Seoul, driving growth with top-tier game publishers and developers.

Her career spans some of the most recognized names in gaming and digital payments, including Coda Payments, Garena, Nexon, and Netmarble. She has held leadership roles across Korea, Japan, Singapore, and the United States, giving her a deep understanding of both local market dynamics and global business strategy. Earlier in her career, she also co-founded IrontreeStudio, where she managed game launches and partnerships across Japan and Korea.

Known for her expertise in contract negotiation, account management, and cross-border deal-making, Juyeon brings a rare combination of regional depth and global perspective to everything she does. She is fluent in Korean and English.

Title :

Expert Visual Effects at Krafton (Morocco / Canada)

Thème :

Games, Filmmaking, and Real-Time

Schedule :

21/05/2026 from 10:00 AM – 10:50 AM

Biographie : 

Khalid Nait-Zlay is a Senior Advanced Visual Effects (VFX) Artist based in Montreal and originally from the Agadir region of Morocco. With over 16 years of experience in both the video game and film industries, he has contributed to major titles such as Assassin’s Creed III, Assassin’s Creed IV: Black Flag, Watch Dogs 2, Far Cry 4, and Rainbow Six Siege, as well as films including Pirates of the Caribbean and Suicide Squad.

He specializes in the creative and technical development of real-time visual effects for AAA productions. His career spans leading studios including Ubisoft, MPC, Gameloft, Bandai Namco, Electronic Arts, and 2K, and he is currently working with the South Korean gaming giant Krafton.

Title :

Founder of Swiftli Games & Consulting (USA)

Thème :

Generating Ideas and How To Know If They’re Good

Schedule :

21/05/2026 from 06:40 AM – 07:40 AM

Biographie : 

Kim Swift is a twenty-year veteran of the game industry, best known for work and design leadership on Portal, the Left-4-Dead franchise, and Quantum Conundrum. Kim has worked in a variety of creative leadership and product management roles, spearheading quality and innovation, across companies such as Amazon, Electronic Arts, Google, and Xbox.

Kim is currently a consultant for Swiftli Games and Consulting on a number of topics, such as innovative platform features and cloud gaming strategy, market analysis and business development, game creative clarity and quality, and portfolio and studio leadership. Additionally, Kim is in stealth start up mode on a new game studio venture.

Title :

CEO of Maven Growth Partners (South Korea)

Thème :

Early Stage Funding For game studios

Schedule :

24/05/2026 from 10:30 AM – 11:30 AM

Biographie : 

Kunhee Cho is an investment professional at Maven Growth Partners, a South Korea-based venture capital and growth equity firm. With over 14 years of experience in the financial sector, KunHee specializes in identifying and scaling high-growth opportunities across the gaming, consumer brands, IP, and media sectors.

Prior to joining Maven Growth Partners, he built a diverse career in investment banking, development banking, and asset management. Currently, he works closely with founders to build sustainable business models and drive long-term value in the evolving business landscape. KunHee holds a Bachelor’s degree from the University of Virginia.

Title :

Director of Portfolio Business Operations at Epic Games (USA)

Thème :

Publishing

Schedule :

20/05/2026 from 03:10 PM – 04:10 PM

Title :

UNICEF Representative in Morocco

Thème :

Understanding the Gaming Industry : Opportunities for young Talents

Schedule :

24/05/2026 from 02:00 PM – 04:00 PM

Title :

VP of Technology at Cloud Imperium Games (UK)

Thème :

Star Engine

Schedule :

21/05/2026 from 05:30 PM – 06:30 PM

Biographie : 

Marco Corbetta is Vice President of Technology at Cloud Imperium Games, with over 20 years of experience leading engineering teams at the cutting edge of game technology. His career spans some of the industry’s most technically ambitious projects, from building Cry Engine and Far Cry from the ground up at Crytek, to Technical Director on the Crysis franchise, to his work on StarEngine: the engine powering Star Citizen and Squadron 42.

Marco implemented Star Citizen’s seamless planetary generation technology from scratch in 2016, allowing players to explore entire planets from ground level to space with no loading screens or boundaries. He has pioneered numerous innovations over the years, including computer vision techniques applied to game development for photogrammetry, facial animations and delivered multiple award winning AAA titles celebrated for their technical achievements.

Title :

CEO of Zenith Pirates (Netherlands)

Thème :

Marketing

Schedule :

20/05/2026 from 02:00 PM – 03:00 PM

Biographie : 

Mehdi’s professional career started in the music industry as a sound engineer and evolved into video games through academia in 2009 at the SAE group as Group Academic Director to eventually take on the group’s EU industry relations.
After a short stint as an entrepreneur monetizing music for games, Mehdi joined Remote Control Productions as a BD Manager representing the interests of 12 studios around the globe. In early 2021, he took on business development at i3D.net, a game hosting company part of the Ubisoft group serving as Vice-president until March 2025.

Since fall 2024, Mehdi has been heading his business and strategy consultancy Zenith Pirates as CEO offering BD as a service for multiple companies such as Modulate and GPortal, as well as advising studios like Iphi Games and publishers like Critical Hit. Additionally, Mehdi serves as Chief Business Officer at GIN (Games Industry Network), a disruptive game industry centric professional social media platform and co-founder at GOOGO, a transmedia startup set to reinvent games funding. 

Title :

Vice President at KRAFTON (South Korea)

Thème :

Inside the Production of Professional Esports Broadcasting

Schedule :

23/05/2026 from 06:40 PM – 07:40 PM

Biographie : 

Minho Yi is a distinguished leader in the global esports and media industry, currently serving as an Executive Advisor for Esports & Strategy at KRAFTON. With over 20 years of experience, he most recently held the position of Global Head of Esports at KRAFTON, where he orchestrated the company’s international league structures and strategic growth. Previously, Minho held key leadership roles at Riot Games and built a solid foundation in media production as a producer at MBC, a premier South Korean broadcaster. He is a recognized expert in the APAC and China markets, specializing in building sustainable business models and driving global partnerships for high-stakes international competitions.

Title :

Founder of Ancient Compass (Morocco / Singapore)

Thème :

30 years in 30 minutes – Lessons from a Life in Games

Schedule :

20/05/2026 from 03:10 PM – 04:10 PM

Biographie : 

Mohamed Gambouz is a veteran game developer and creative director with over 27 years of experience shaping AAA titles across four continents. His experience includes multiple entries in the Assassin’s Creed franchise at Ubisoft and senior creative roles at Riot Games and Tencent. He is the founder of Ancient Compass, a boutique, AI-native game studio rethinking lean AAA development by leveraging agent-based AI systems to accelerate ideation, worldbuilding, and production. The studio is currently in stealth on an ambitious new IP and AI pipeline. Based in Singapore, Mohamed operates at the intersection of creativity, technology, and strategy – with a strong emphasis on cultural depth, systemic design, and player-driven discovery.

Title :

Head of the Royal Group Fund of Abu Dhabi (UAE)

Thème :

Investment

Schedule :

20/05/2026 from 04:20 PM – 05:20 PM

Title :

Executive Director at Games Denmark (Denmark)

Thème :

Wellbeing By Design

Schedule :

23/05/2026 from 03:10 AM – 04:10 PM

Thème :

Understanding the Gaming Industry : Opportunities for young Talents

Schedule :

24/05/2026 from 02:00 AM – 04:00 PM

Biographie : 

Niels A. Wetterberg is the Executive Director of Games Denmark, the Danish games industry’s trade association, representing studios, developers, investors, and educational institutions across the country.

In his current role, he is closely involved in ongoing policy discussions in Denmark and at the European level. With deep roots in the games industry, he co-founded Invisible Walls in 2017; building it into a recognized studio before selling it to global games conglomerate Embracer Group in 2022.

He has been a driving force behind some of Denmark’s most important industry initiatives, including Copenhagen MatchUp, TAGS, Gaming Week, and Game Developer Talks.

Title :

Concept Artist Expert at build a rocket boy (Morocco / France)

Thème :

Art direction in game, how art direction serves game design and narrative

Schedule :

22/05/2026 from 05:30 AM – 06:30 PM

Biographie : 

Born in 1984 in Safi and now based in France, Omar Sabrou is a leading artist specializing in concept art and art direction within the video game industry. Trained at the École Supérieure des Beaux-Arts in Casablanca, he turned early to digital art, exploring video, 3D, and digital art to forge his visual identity.

His career is marked by a 15-year collaboration with Ubisoft, where he played a key role in creating worlds for global franchises such as Rabbids, Rayman, Prince of Persia, Ghost Recon, and Beyond Good and Evil 2. Building on this experience, he now holds the position of Principal Concept Artist at Build A Rocket Boy.

Title :

Managing Partner at Proxy Planet (Morocco / South Korea)

Thème :

Investment

Schedule :

20/05/2026 from 04:20 PM – 05:20 PM

Thème :

Early Stage Funding For game studios

Schedule :

24/05/2026 from 10:30 PM – 1130 PM

Biographie : 

Othmane Guerrou is a Moroccan entrepreneur and cross-border business strategist based in South Korea. He is the Co-Founder and Managing Partner of Proxy Planet, a company active in building strategic connections between Korea, the Middle East, and North Africa across gaming, entertainment, and investment. He also previously served as President of the Moroccan Electronic Sports Association, where he contributed to the development of Morocco’s esports ecosystem through national initiatives and industry partnerships.

Title :

Art Director at Schell Games (Morocco / USA)

Thème :

Beyond The sea of sameness : Authentic Art Direction vs The AI Blend

Schedule :

21/05/2026 from 12:00 PM – 12:50 PM

Biographie : 

Ouafae Taame is an Art Director with over 25 years of experience in game art production, spanning AAA, indie, and VR platforms. Currently an Art Director at Schell Games in Pittsburgh, US, she recently guided the artistic vision for the VR title Silent Slayer: Vault of the Vampire from concept to completion.

Ouafae’s career includes foundational roles at Ubisoft Casablanca, Montreal, and Abu Dhabi. Throughout her journey, she contributed to the world-building, level art, and visual development of eight shipped titles. Her credits include Assassin’s Creed 2, Naruto: Rise of a Ninja, Beyond Good & Evil, Disney’s PK: Out of the Shadows, as well as three installments of the Prince of Persia franchise: Warrior Within, The Two Thrones, and the 2008 reboot.

A strong advocate for cross-functional collaboration, Ouafae approaches game development with a focus on thoughtful problem-solving and shared success. She is deeply committed to mentoring artists across multidisciplinary teams, helping to elevate their work and foster an environment of continuous learning and curiosity. Drawing from her early academic roots in fine arts and architecture in Morocco, she brings a unique, holistic perspective to digital world-building and is excited to share her insights with the global gaming community.

Title :

Head of Asia at New Tales (South Korea)

Thème :

Monetization in Mobile vs Console vs PC Games

Schedule :

24/05/2026 from 11:40 AM – 12:40 PM

Biographie : 

Peter Chun, with over 28 years in the gaming world, Peter is a powerhouse in business development and market expansion. He was a pioneer in the early Korean online gaming scene and played a vital role in the success of legendary titles like Lineage, Guild Wars, Blade & Soul, Hearthstone, and Overwatch.

In his role, Peter will bridge the gap between New Tales and the vibrant Asian gaming ecosystem. His mission centers on cultivating local partnerships and identifying fresh opportunities within these high-growth markets. Peter’s deep regional knowledge and extensive network make him the perfect leader to turn international ambitions into concrete action. His expertise ensures that globalization isn’t just expanding, but truly connecting.

In this session, Peter will discuss the difference of acceptable monetization models between East and West.

Title :

Head of Global Esports at Moonton Games (Singapore)

Thème :

Esports

Schedule :

20/05/2026 from 05:30 PM – 06:30 PM

Biographie : 

Ray K.W. Ng is the Head of Esports Ecosystem of MOONTON Games and is responsible for the day to day operations of the esports ecosystem cluster. Ray’s focus is on facilitating the esports ecosystem for Mobile Legends: Bang Bang (MLBB) esports and establishing partnership tournaments globally. Ray has over 10 years of experience in gaming and esports, spanning league operations in Southeast Asia to global licensing. Prior to joining MOONTON Games, Ray also worked at other game publishers, as well as in esports teams and the public sector.

Title :

Co-Founder and COO of GXC (South Korea)

Thème :

Monetization in Mobile vs Console vs PC Games

Schedule :

24/05/2026 from 11:40 AM – 12:40 PM

Title :

Head of Operations at Dathost (Italy)

Thème :

 Indie Publishing: What I’d Change if I Started Vector Strike Today

Schedule :

23/05/2026 from 10:30 AM – 11:30 AM

Biographie : 

Roberto Schiavulli spent a decade at companies like Activision, Riot Games and BHVR before realizing he wanted to build something of his own. One indie studio and an innovative sports game (Vector Strike) later, he’s now Head of Operations at DatHost.net, where he helps small teams solve big technical hurdles. He’s here to skip the corporate jargon and talk about the 2026 publishing reality: what do you actually do when you have no money, no game, and just a really great idea?

Title :

CEO of Red Dunes Games (UAE)

Thème :

Early Stage Funding For game studios

Schedule :

24/05/2026 from 10:30 AM – 11:30 AM

Title :

Executive Director at Seattle Indies (USA)

Thème :

Early Stage Funding For game studios

Schedule :

24/05/2026 from 10:30 AM – 11:30 AM

Biographie : 

Tim Cullings is a Seattle video game industry veteran and champion for game development and climate science. He is currently the Executive Director for Seattle Indies, Board Treasurer of IGDA, and formerly the Executive Director and Director of Operations at Global Game Jam. Prior to GGJ Tim worked in Dev Ops and Enterprise Engineering at Oculus helping ship everything between Rift and Quest 2. Tim’s passion is empowering and enabling creators to build and be part of a supportive community of like-minded people.

Title :

Research Professor at University of Agder (Norway)

Thème :

Play, Learn, Lead: Esports and Future Work Skills

Schedule :

23/05/2026 from 02:00 PM – 03:00 PM

Thème :

Understanding the Gaming Industry : Opportunities for young Talents

Schedule :

24/05/2026 from 02:00 PM – 04:00 PM

Biographie : 

Dr. Tobias Scholz, associate professor at the University of Agder, is a pioneer in esports research with 25 years of experience. Specializing in academic esports and human resource management, he authored « eSports is Business » and co-edited the « Routledge Handbook of Esports. » As founder of the Esports Research Network and chief scientific officer of Metagame, Dr. Scholz bridges academia and industry. His work in Norway focuses on developing innovative degree programs that use esports to teach future workforce skills. A member of the first generation of esports researchers also called the « godfather of esports research, » Dr. Scholz continues to shape the field’s evolution, combining academic rigor with practical industry insights.

Title :

Senior Build Engineer (Morocco / Sweden)

Thème :

DevOps in Game Development

Schedule :

22/05/2026 from 12:00 PM – 12:50 PM

Biographie : 

Yassine Hlioui is a 12-year veteran of the gaming industry. Since graduating, he has navigated a diverse career path, ranging from mobile titles at small studios to shipping world class AAA blockbusters at major international developers.

Title :

CEO of DigixArt Entertainment (France)

Thème :

From making sounds at Ubisoft to create a successful game studio

Schedule :

22/05/2026 from 06:40 PM – 07:40 PM

Biographie : 

Yoan Fanise is the French video game director behind Road 96, Valiant Hearts amongst other narrative titles. After 14 years at Ubisoft, where he co-invented the Raving Rabbids, he founded the independent studio DigixArt in South of France to create innovative games with total freedom. The studio released the original titles Lost in Harmony in 2016, 11-11 Memories Retold in 2018 and acclaimed Procedural Road Trip: Road 96 in 2021.

Title :

CEO of Proxy Planet (South Korea)

Thème :

Marketing

Schedule :

20/05/2026 from 02:00 PM – 03:00 PM

Thème :

In Conversation with Erin Roberts: Shaping the Future of the Gaming Industry

Schedule :

20/05/2026 from 06:40 PM – 07:40 PM

Thème :

Understanding the Gaming Industry : Opportunities for young Talents

Schedule :

24/05/2026 from 02:00 PM – 04:00 PM

Biographie : 

Youngmok Park CEO, Proxy Planet LLC Adjunct Professor, Korea University – School of Business Yongmok Park is a distinguished executive and thought leader in the global gaming and technology industries. He currently leads Proxy Planet LLC and serves as an Adjunct Professor at Korea University’s School of Business.
Over the course of more than 30 years, Park has held senior leadership roles that have shaped the gaming landscape.

He served as CEO of Orangecrew, PTW Korea, and Crytek APAC, and held executive positions at Blizzard Entertainment, NCsoft, Naver, and Microsoft Korea. Throughout his career, he has played a key role in the global launch and success of landmark titles such as Age of Empires, World of Warcraft, StarCraft, Lineage 2, and Warface.

As a pioneer in game marketing and international expansion, Park has co-founded multiple ventures and remains a trusted advisor to institutions and governments across the globe. His advisory roles include the Ministries of Morocco and Uzbekistan, OP.GG, GTR (USA), Sejong University and University of Agder, Norway. Through these roles, he continues to bridge academia, public policy, and private innovation, driving growth in the global games and esports ecosystem.

Title :

Lead Game Designer at e-Line Media (Morocco / Canada)

Thème :

Responsable Design in Cultural Games

Schedule :

22/05/2026 from 04:20 PM – 05:20 PM

Biographie : 

Zakaria Ahmed Belfarah is a Lead Game Designer with more than 25 years of experience designing and shaping player-driven experiences across a wide range of genres, including open-world, first-person shooters, stealth, platformers, cultural narratives, and sports games. Throughout his career, he has focused on systems that empower player agency while supporting strong thematic and narrative identities. His work explores how interactive design, worldbuilding, and mechanics can communicate culture and human stories through play.

Qualité professionnelle : 

General Manager at ESL FACEIT GROUP

Thème :

Asia & Africa: Mobile gaming dominance and the esports boom

Calendrier :

02/07/2025 de 16:30-17:30

Biographie : 

Abdelatif Sakkoum is the General Manager of EFG DreamHack Sports. He previously served as Vice President of Finance at ESL Germany from 2019 to 2022. Prior to that, he was Finance Advisor – Chargé de Mission at Maroc Telecom in Rabat, Morocco from 2014 to 2019.

From 2011 to 2014, he worked as Internal Audit Manager for Special Projects at Vivendi in France. Between 2001 and 2011, he held the position of Finance Manager at Vivendi Games, and later at Activision-Blizzard.

.

Qualité professionnelle : 

Head of Business Development at Kwalee

Thème :

Publishing Challenges: Sharing International Experience

Calendrier :

04/07/2025 from 11:00-12:00

Biographie : 

Adam Paul Snook , for the last 18 months, he has been the Head of Business Development at Kwalee’s rapidly growing PC Console division, scouring the world for the best indie titles. He has worked directly in the industry for the past 5 years, first as a Licensing Manager for Games Workshop, then as a Game Scout Manager for Team17. Prior to that, he worked in tech, providing online services to some of the biggest names in gaming — from high-capacity networks to DDoS mitigation, online security services, and servers.

Qualité professionnelle : 

Senior Technical Producer at Star Stable Entertainment

Thème :

Education in Gaming: Building Sustainable Talent Pipelines

Calendrier :

03/07/2025 de 10:00-11:00

Biographie : 

Ali Farha is Senior Producer at Star Stable, the world’s leading MMO game for girls with a passionate global community. He is also a Board Member at Future Games and The Game Assembly, contributing strategic guidance to shape gaming education and industry standards.

Currently serving as Head of Game Producer Education at Future Games Warsaw, he develops the next generation of game production talent. He also provides advisory to multiple companies in the gaming sector, leveraging his industry experience to help teams achieve their development and business goals.

Qualité professionnelle : 

Founder, CEO of TMRW Foundation 

Thème :

The State of the Gaming Industry and Technology: Fireside Chat with Cevat Yerli and Young Mok Park

Calendrier :

02/07/2025 from 14:00-15:00

Biography : 

Cevat Yerli, the former founding CEO of Crytek GmbH, revolutionized the real-time 3D and gaming industry, launching critically acclaimed blockbuster IPs that have been played by hundreds of millions of people. He pioneered modern real-time 3D graphics and is now developing foundational technologies to transform the Internet into 3D—while also working to save bananas from extinction.

Cevat created his first computer game at age 12 from his childhood bedroom. At 19, he founded Crytek and launched many critically acclaimed titles such as Far Cry, the Crysis series, Ryse: Son of Rome, Warface, and Hunt: Showdown. These titles won hundreds of awards and generated over $5 billion in consumer spending, cementing Cevat’s reputation as a digital pioneer who transformed game development. His CryEngine platform, released in 2000, became a disruptive blueprint for modern 3D engines, fundamentally altering the trajectory of a now $200 billion industry.

Cevat is currently focusing on blue ocean foundational technologies and is also committed to combating the existential threat posed by fusarium fungus to bananas. He leads The TMRW Foundation as its Chairman & CEO, driven by a vision— inspired by his three children— to create a better world. He has invented and manages over 500 patents as part of a mission to develop a human-centric Internet—Internet of Life™—aimed at unlocking the unlimited potential of human communication and togetherness. This $20+ trillion opportunity involves upgrading the entire Internet into 3D, powered by the new social 3D Internet engine platform RealityOS™. Through his low-key impact investments under TMRW Impact, he is focused on saving bananas from an extinction-level event and curing various types of illnesses—with promising initial results.

Cevat believes that the next generation will see the entire planet as a world of gamers immersed in an artificially intelligent reality. To harness our full human potential, our primary mode of interaction with the world must be humanized and enjoyable—serving to bring people together and contribute to a better society.

Cevat consults with the following board members of The TMRW Foundation: Dr. Josef Ackermann (Former CEO & Chairman of Deutsche Bank), Enda Kenny (Former Irish Prime Minister), Prof. Reimund Neugebauer (President Emeritus of the Fraunhofer Society), Michael Warren (Former Advisor to President Barack Obama), Song K. Jung (Global Chair of IP at Bryan Cave Leighton Paisner LLP), and Chris Thomas (Former Group Managing Director at McKinsey for Global IoT and former GM at Intel China). Cevat is also a member of the Honorary Senior Advisory Panel for The Hague Institute for Global Justice.

Qualité professionnelle : 

Business Developer at Dashy Studios

Thème :

Asia & Africa: Mobile gaming dominance and the esports boom

Calendrier :

02/07/2025 16:30-17:30

Biographie : 

Hind Toufga is a professional in the gaming industry, beginning her journey in 2012 during the Facebook games era, where she specialized in product management, quality assurance, and localization. Over the years, her roles expanded into UI/UX, marketing, and production, gaining valuable experience across the EMEA region.

Currently, Hind works independently as a consultant, collaborating with clients such as Dashy Studios, Nordic Game, and Northify QA Company, all based in Sweden. She actively supports diversity, inclusion, and corporate social responsibility as a Women in Games Ambassador.

Beyond consultancy, Hind contributes as a jury member, mentor, and participant in angel investor communities focused on empowering female entrepreneurs. Committed to sustainability, she recently pursued specialized studies at IHM Business School, focusing on integrating circular economy principles into the gaming sector.

Hind’s experience and dedication enable her to effectively bridge communities and foster positive growth within the global gaming landscape.

Qualité professionnelle : 

CEO of SXNGA (Scholastic Esports)

Thème :

North America & Europe : Market maturity and the race for innovation

Calendrier :

02/07/2025 de15:00-16:00

Biographie : 

Jorrel Daniel Batac is the founder and principal consultant of SXNGA – a creative and strategic agency serving entrepreneurs, startups, nonprofits, government institutions, and educational organizations, with an emphasis on cultivating global community.

In his most recent role, Jorrel formally served as the Chief Operating Officer (COO) for the Network of Academic & Scholastic Esports Federations (NASEF) and the United States Esports Federation (USEF.GG), leading the development of education and esports ecosystems around the globe.

With a background in Human Development (BA) and Career Technical Education (CTE), Jorrel has held a variety of leadership roles designing STEAM and game-based learning programs, facilitating international trainings, conferences, and communities of practice, and developing globally recognized organizations that promote educational and competition pathways through gaming and esports.

Qualité professionnelle : 

Director – Campus Isart Digital Nice

Thème :

How Can Morocco’s Strategy for Building a Gaming Industry Ecosystem Overcome Challenges?

Calendrier :

02/07/2025 from 17:30-18:00

Biographie : 

Laurent Cluzel : professionnel du jeu vidéo depuis 1989. Laurent Cluzel a travaillé pour une dizaine d’entreprises, de la start-up aux grandes sociétés internationales comme Ubisoft, Sony ou Namco. Depuis 35 ans, il a œuvré aussi bien en tant qu’auteur, que salarié ou chef d’entreprise, en France, au Japon et au Maroc. Tour à tour graphiste, game designer, level designer, directeur artistique puis directeur créatif, il a participé à une trentaine de projets pour une douzaine d’ordinateurs et consoles, incluant deux projets de film d’animation 3D pour lesquels il a eu la chance de collaborer avec Yoshitaka Amano puis le réalisateur Rintarō. Après avoir aidé à monter le campus Ubisoft de Casablanca en 2008, dix ans plus tard, il rejoint l’enseignement supérieur et est aujourd’hui directeur délégué du campus ISART Digital de Nice, tout en restant consultant pour l’industrie du jeu vidéo.

Qualité professionnelle : 

CEO – Zenith Pirates

Thème :

Bridging the Gap: Aligning Educational Programs with Gaming Industry Needs

Calendrier :

03/07/2025  From 11:00-12:00

Biographie : 

Mehdi Benkirane’s career started in music as a sound engineer in Scotland, Australia, and then Austria, and evolved into video games through academia in 2009 at the SAE Group as Group Academic Director, supervising thesis research for undergraduate students across the Netherlands, Belgium, Switzerland, and France, followed by industry relations across the European operations.

Ten years later, Mehdi joined Remote Control Productions as Business Development Manager, representing the interests of 12 studios across Europe, bringing them RFPs and publishing agreements/development funding. In early 2021, he took on business development at i3D.net, a game hosting company that is part of the Ubisoft group, serving as Vice President until March 2025.

Since fall 2024, Mehdi has been heading his business and strategy consultancy, Zenith Pirates, as CEO, representing clients such as Modulate and Gate21 (a THQ Nordic studio), as well as advising studios such as Harakka Studios in Finland.

Additionally, Mehdi serves as Chief Business Officer at GIN (Games Industry Network), a disruptive game industry-centric professional social network.

Qualité professionnelle : 

Managing Partner of ProxyPlanet

Thème :

Education in Gaming: Building Sustainable Talent Pipelines

Calendrier :

03/07/2025 from 10:00-11:00

Biographie : 

Samha Choi is a Ph.D. holder in Game Engineering and a prominent figure in the gaming and esports industries. He currently serves as the Vice President, Co-founder, and Managing Partner of ProxyPlanet Co. Ltd., and is the Korea Representative for the North America Scholastic Esports Federation (NASEF). He also holds the position of Vice Chairman at the International Society for Esports Studies (ISES).

Dr. Choi contributes to various national initiatives, including as a member of the Class Reclassification Committee at the Game Rating and Administration Committee, and as a Game Culture Forum member at the Korea Creative Content Agency. He plays a strategic role in regional esports infrastructure as a Steering Committee member for the Chungnam Province Esports Stadium and acts as an Executive Advisor to the Gen.G-ELITE Esports Academy.

Previously, he was an Assistant Professor and General Manager of the Metaverse School at Soongsil University, and served as a Professor of Game Design at Sogang University’s Game Education Center. His leadership extended to the Gyeonggi Esports Exclusive Stadium as Vice Chairman of the Steering Committee, and internationally as Director of the Hero Engine Education Center at IDEA Fabrik (UK). He also co-founded Thirteenth Floor Corp., where he was Chief Operating Officer, and worked as a Senior Advisor for UNITS Co. Ltd.

Qualité professionnelle : 

CEO of LUDiMUS Inc

Thème :

Asia & Africa: Mobile gaming dominance and the esports boom

Calendrier :

02/07/2025 from 16:30-17:30

Biographie : 

 Sho Sato is the CEO at LUDiMUS Inc., a leading specialists group in international expansion for the games industry. He is the co-founder and Secretary General at iGi, the only game incubation program in Japan, and an advisor for the So-Fu game accelerator by the Ministry of Economy in Japan. Starting this year, he is the chairman of SIG Incubation under the International Game Developers Association, a working group of more than 120 leaders from incubators and accelerators in 60 countries. He is an invited speaker at various international events for game developers in more than 20 countries.

Qualité professionnelle : 

Head of Business Development for Behaviour Interactive

Thème :

North America & Europe : Market maturity and the race for innovation

Calendrier :

02/07/2025 de15:00-16:00

Biographie : 

Stefan Kreutzer : Business Development executive with 20+ years’ experience in the media & entertainment industry (video games, print, film, music). Current task areas include sales of AAA full-/co-development services for video games for PC/console and mobile, sourcing of external development services, licensing, and M&A. Furthermore, he is a lecturer at game and film schools, and a consultant for business development, IP, transmedia, licensing & video game studies.

Previous career steps & positions: Started in the music industry as a tour booker with epm entertainment, later moving on to indie tour promoter target concerts, working with artists such as Alice Cooper, Slash from Guns N’ Roses, Deep Purple, Porcupine Tree, Scooter, UB40, Eminem, Lil Kim, P. Diddy, PMD, Cypress Hill, Heather Nova, among others. Later, he served as agent for German rap star Sido and all Aggro Berlin label artists, K.I.Z., Culcha Candela, etc., at Piranha Media’s event department.

After a sabbatical earning a Master’s degree in Contemporary History and writing a book on the German political strategy in the Near East during WWI, he returned to Piranha Media to head the Film & Games department as editor-in-chief and project lead of Burger King’s customer magazine KING, bringing it to its most profitable years, working with all major & indie film & game studios operating in Germany.

He switched to the games industry, working at Remote Control as its Director of Business Development, notably responsible for the releases of Ostwind/Windstorm, Ostwind/Windstorm 2 – Ari’s Arrival, Das Boot VR Escape, Das Boot VR Demise, Pretzelland, WDR’s Meet the Miner, and defining its IP strategy, including a licensing partnership with Hollywood legend Michael Bay.

In 2020, he joined Canada’s largest independent developer and publisher, Behaviour Interactive, as Head of Business Development for Europe.

Qualité professionnelle : 

Partner at Strategic Alternatives LLC

Thème :

North America & Europe : Market maturity and the race for innovation

Calendrier :

02/07/2025 from 15:00-16:00

Biographie : 

William Rhys Dekle has been in the video game industry for over twenty years. For the past decade, he has been a Partner at Strategic Alternatives, an acquisition-focused strategy consulting and advisory firm in the game industry. The firm advises the CEOs of over 40 development studio clients around the world in strategy, equity & project finance, and M&A. Over the past three years, he has sold six studios to companies such as Netflix, Annapurna, Keywords, and Devolver. He previously ran business development for Microsoft Xbox, leading their global content search for platforms including Xbox 360 and Xbox One. He was the original architect of ID@Xbox, the self-publishing platform for Xbox. He has been involved in numerous IP acquisitions for Xbox and was the lead in several studio acquisitions. Previously, he ran a $150M retail game business with P&L responsibilities for Hollywood Entertainment. Before the game industry, he worked for McKinsey and Goldman Sachs, as well as a startup in Japan. He has a BA from Yale University and an MBA in Finance from The Wharton School.

Qualité professionnelle : 

CEO of Proxy Planet

Thème :

The State of the Gaming Industry and Technology: Fireside Chat with Cevat Yerli and Young Mok Park

Calendrier :

02/07/2025 from 14:00-15:00

Biographie : 

Youngmok Park is a distinguished executive and thought leader in the global gaming and technology industries. He currently leads Proxy Planet LLC and serves as an adjunct professor at Korea University’s School of Business.

Over the course of more than 30 years, Park has held senior leadership roles that have shaped the gaming landscape. He served as CEO of Orangecrew, PTW Korea, and Crytek APAC, and held executive positions at Blizzard Entertainment, NCsoft, Naver, and Microsoft Korea. Throughout his career, he has played a key role in the global launch and success of landmark titles such as Age of Empires, World of Warcraft, StarCraft, Lineage 2, and Warface.

As a pioneer in game marketing and international expansion, Park has co-founded multiple ventures and remains a trusted advisor to institutions and governments across the globe. His advisory roles include the Ministries of Morocco and Uzbekistan, OP.GG, GTR (USA), and Sejong University. Through these roles, he continues to bridge academia, public policy, and private innovation, driving growth in the global games and esports ecosystem.

Qualité professionnelle : 

General Manager at ESL FACEIT GROUP

Thème :

Asia & Africa: Mobile gaming dominance and the esports boom

Calendrier :

02/07/2025 de 16:30-17:30

Biographie : 

Abdelatif Sakkoum is the General Manager of EFG DreamHack Sports. He previously served as Vice President of Finance at ESL Germany from 2019 to 2022. Prior to that, he was Finance Advisor – Chargé de Mission at Maroc Telecom in Rabat, Morocco from 2014 to 2019.

From 2011 to 2014, he worked as Internal Audit Manager for Special Projects at Vivendi in France. Between 2001 and 2011, he held the position of Finance Manager at Vivendi Games, and later at Activision-Blizzard.

.

Qualité professionnelle : 

Head of Business Development at Kwalee

Thème :

Publishing Challenges: Sharing International Experience

Calendrier :

04/07/2025 from 11:00-12:00

Biographie : 

Adam Paul Snook , for the last 18 months, he has been the Head of Business Development at Kwalee’s rapidly growing PC Console division, scouring the world for the best indie titles. He has worked directly in the industry for the past 5 years, first as a Licensing Manager for Games Workshop, then as a Game Scout Manager for Team17. Prior to that, he worked in tech, providing online services to some of the biggest names in gaming — from high-capacity networks to DDoS mitigation, online security services, and servers.

Qualité professionnelle : 

Senior Technical Producer at Star Stable Entertainment

Thème :

Education in Gaming: Building Sustainable Talent Pipelines

Calendrier :

03/07/2025 de 10:00-11:00

Biographie : 

Ali Farha is Senior Producer at Star Stable, the world’s leading MMO game for girls with a passionate global community. He is also a Board Member at Future Games and The Game Assembly, contributing strategic guidance to shape gaming education and industry standards.

Currently serving as Head of Game Producer Education at Future Games Warsaw, he develops the next generation of game production talent. He also provides advisory to multiple companies in the gaming sector, leveraging his industry experience to help teams achieve their development and business goals.

Qualité professionnelle : 

Founder, CEO of TMRW Foundation 

Thème :

The State of the Gaming Industry and Technology: Fireside Chat with Cevat Yerli and Young Mok Park

Calendrier :

02/07/2025 from 14:00-15:00

Biography : 

Cevat Yerli, the former founding CEO of Crytek GmbH, revolutionized the real-time 3D and gaming industry, launching critically acclaimed blockbuster IPs that have been played by hundreds of millions of people. He pioneered modern real-time 3D graphics and is now developing foundational technologies to transform the Internet into 3D—while also working to save bananas from extinction.

Cevat created his first computer game at age 12 from his childhood bedroom. At 19, he founded Crytek and launched many critically acclaimed titles such as Far Cry, the Crysis series, Ryse: Son of Rome, Warface, and Hunt: Showdown. These titles won hundreds of awards and generated over $5 billion in consumer spending, cementing Cevat’s reputation as a digital pioneer who transformed game development. His CryEngine platform, released in 2000, became a disruptive blueprint for modern 3D engines, fundamentally altering the trajectory of a now $200 billion industry.

Cevat is currently focusing on blue ocean foundational technologies and is also committed to combating the existential threat posed by fusarium fungus to bananas. He leads The TMRW Foundation as its Chairman & CEO, driven by a vision— inspired by his three children— to create a better world. He has invented and manages over 500 patents as part of a mission to develop a human-centric Internet—Internet of Life™—aimed at unlocking the unlimited potential of human communication and togetherness. This $20+ trillion opportunity involves upgrading the entire Internet into 3D, powered by the new social 3D Internet engine platform RealityOS™. Through his low-key impact investments under TMRW Impact, he is focused on saving bananas from an extinction-level event and curing various types of illnesses—with promising initial results.

Cevat believes that the next generation will see the entire planet as a world of gamers immersed in an artificially intelligent reality. To harness our full human potential, our primary mode of interaction with the world must be humanized and enjoyable—serving to bring people together and contribute to a better society.

Cevat consults with the following board members of The TMRW Foundation: Dr. Josef Ackermann (Former CEO & Chairman of Deutsche Bank), Enda Kenny (Former Irish Prime Minister), Prof. Reimund Neugebauer (President Emeritus of the Fraunhofer Society), Michael Warren (Former Advisor to President Barack Obama), Song K. Jung (Global Chair of IP at Bryan Cave Leighton Paisner LLP), and Chris Thomas (Former Group Managing Director at McKinsey for Global IoT and former GM at Intel China). Cevat is also a member of the Honorary Senior Advisory Panel for The Hague Institute for Global Justice.

Qualité professionnelle : 

Business Developer at Dashy Studios

Thème :

Asia & Africa: Mobile gaming dominance and the esports boom

Calendrier :

02/07/2025 16:30-17:30

Biographie : 

Hind Toufga is a professional in the gaming industry, beginning her journey in 2012 during the Facebook games era, where she specialized in product management, quality assurance, and localization. Over the years, her roles expanded into UI/UX, marketing, and production, gaining valuable experience across the EMEA region.

Currently, Hind works independently as a consultant, collaborating with clients such as Dashy Studios, Nordic Game, and Northify QA Company, all based in Sweden. She actively supports diversity, inclusion, and corporate social responsibility as a Women in Games Ambassador.

Beyond consultancy, Hind contributes as a jury member, mentor, and participant in angel investor communities focused on empowering female entrepreneurs. Committed to sustainability, she recently pursued specialized studies at IHM Business School, focusing on integrating circular economy principles into the gaming sector.

Hind’s experience and dedication enable her to effectively bridge communities and foster positive growth within the global gaming landscape.

Qualité professionnelle : 

CEO of SXNGA (Scholastic Esports)

Thème :

North America & Europe : Market maturity and the race for innovation

Calendrier :

02/07/2025 de15:00-16:00

Biographie : 

Jorrel Daniel Batac is the founder and principal consultant of SXNGA – a creative and strategic agency serving entrepreneurs, startups, nonprofits, government institutions, and educational organizations, with an emphasis on cultivating global community.

In his most recent role, Jorrel formally served as the Chief Operating Officer (COO) for the Network of Academic & Scholastic Esports Federations (NASEF) and the United States Esports Federation (USEF.GG), leading the development of education and esports ecosystems around the globe.

With a background in Human Development (BA) and Career Technical Education (CTE), Jorrel has held a variety of leadership roles designing STEAM and game-based learning programs, facilitating international trainings, conferences, and communities of practice, and developing globally recognized organizations that promote educational and competition pathways through gaming and esports.

Qualité professionnelle : 

Director – Campus Isart Digital Nice

Thème :

How Can Morocco’s Strategy for Building a Gaming Industry Ecosystem Overcome Challenges?

Calendrier :

02/07/2025 from 17:30-18:00

Biographie : 

Laurent Cluzel : professionnel du jeu vidéo depuis 1989. Laurent Cluzel a travaillé pour une dizaine d’entreprises, de la start-up aux grandes sociétés internationales comme Ubisoft, Sony ou Namco. Depuis 35 ans, il a œuvré aussi bien en tant qu’auteur, que salarié ou chef d’entreprise, en France, au Japon et au Maroc. Tour à tour graphiste, game designer, level designer, directeur artistique puis directeur créatif, il a participé à une trentaine de projets pour une douzaine d’ordinateurs et consoles, incluant deux projets de film d’animation 3D pour lesquels il a eu la chance de collaborer avec Yoshitaka Amano puis le réalisateur Rintarō. Après avoir aidé à monter le campus Ubisoft de Casablanca en 2008, dix ans plus tard, il rejoint l’enseignement supérieur et est aujourd’hui directeur délégué du campus ISART Digital de Nice, tout en restant consultant pour l’industrie du jeu vidéo.

Qualité professionnelle : 

CEO – Zenith Pirates

Thème :

Bridging the Gap: Aligning Educational Programs with Gaming Industry Needs

Calendrier :

03/07/2025  From 11:00-12:00

Biographie : 

Mehdi Benkirane’s career started in music as a sound engineer in Scotland, Australia, and then Austria, and evolved into video games through academia in 2009 at the SAE Group as Group Academic Director, supervising thesis research for undergraduate students across the Netherlands, Belgium, Switzerland, and France, followed by industry relations across the European operations.

Ten years later, Mehdi joined Remote Control Productions as Business Development Manager, representing the interests of 12 studios across Europe, bringing them RFPs and publishing agreements/development funding. In early 2021, he took on business development at i3D.net, a game hosting company that is part of the Ubisoft group, serving as Vice President until March 2025.

Since fall 2024, Mehdi has been heading his business and strategy consultancy, Zenith Pirates, as CEO, representing clients such as Modulate and Gate21 (a THQ Nordic studio), as well as advising studios such as Harakka Studios in Finland.

Additionally, Mehdi serves as Chief Business Officer at GIN (Games Industry Network), a disruptive game industry-centric professional social network.

Qualité professionnelle : 

Managing Partner of ProxyPlanet

Thème :

Education in Gaming: Building Sustainable Talent Pipelines

Calendrier :

03/07/2025 from 10:00-11:00

Biographie : 

Samha Choi is a Ph.D. holder in Game Engineering and a prominent figure in the gaming and esports industries. He currently serves as the Vice President, Co-founder, and Managing Partner of ProxyPlanet Co. Ltd., and is the Korea Representative for the North America Scholastic Esports Federation (NASEF). He also holds the position of Vice Chairman at the International Society for Esports Studies (ISES).

Dr. Choi contributes to various national initiatives, including as a member of the Class Reclassification Committee at the Game Rating and Administration Committee, and as a Game Culture Forum member at the Korea Creative Content Agency. He plays a strategic role in regional esports infrastructure as a Steering Committee member for the Chungnam Province Esports Stadium and acts as an Executive Advisor to the Gen.G-ELITE Esports Academy.

Previously, he was an Assistant Professor and General Manager of the Metaverse School at Soongsil University, and served as a Professor of Game Design at Sogang University’s Game Education Center. His leadership extended to the Gyeonggi Esports Exclusive Stadium as Vice Chairman of the Steering Committee, and internationally as Director of the Hero Engine Education Center at IDEA Fabrik (UK). He also co-founded Thirteenth Floor Corp., where he was Chief Operating Officer, and worked as a Senior Advisor for UNITS Co. Ltd.

Qualité professionnelle : 

CEO of LUDiMUS Inc

Thème :

Asia & Africa: Mobile gaming dominance and the esports boom

Calendrier :

02/07/2025 from 16:30-17:30

Biographie : 

 Sho Sato is the CEO at LUDiMUS Inc., a leading specialists group in international expansion for the games industry. He is the co-founder and Secretary General at iGi, the only game incubation program in Japan, and an advisor for the So-Fu game accelerator by the Ministry of Economy in Japan. Starting this year, he is the chairman of SIG Incubation under the International Game Developers Association, a working group of more than 120 leaders from incubators and accelerators in 60 countries. He is an invited speaker at various international events for game developers in more than 20 countries.

Qualité professionnelle : 

Head of Business Development for Behaviour Interactive

Thème :

North America & Europe : Market maturity and the race for innovation

Calendrier :

02/07/2025 de15:00-16:00

Biographie : 

Stefan Kreutzer : Business Development executive with 20+ years’ experience in the media & entertainment industry (video games, print, film, music). Current task areas include sales of AAA full-/co-development services for video games for PC/console and mobile, sourcing of external development services, licensing, and M&A. Furthermore, he is a lecturer at game and film schools, and a consultant for business development, IP, transmedia, licensing & video game studies.

Previous career steps & positions: Started in the music industry as a tour booker with epm entertainment, later moving on to indie tour promoter target concerts, working with artists such as Alice Cooper, Slash from Guns N’ Roses, Deep Purple, Porcupine Tree, Scooter, UB40, Eminem, Lil Kim, P. Diddy, PMD, Cypress Hill, Heather Nova, among others. Later, he served as agent for German rap star Sido and all Aggro Berlin label artists, K.I.Z., Culcha Candela, etc., at Piranha Media’s event department.

After a sabbatical earning a Master’s degree in Contemporary History and writing a book on the German political strategy in the Near East during WWI, he returned to Piranha Media to head the Film & Games department as editor-in-chief and project lead of Burger King’s customer magazine KING, bringing it to its most profitable years, working with all major & indie film & game studios operating in Germany.

He switched to the games industry, working at Remote Control as its Director of Business Development, notably responsible for the releases of Ostwind/Windstorm, Ostwind/Windstorm 2 – Ari’s Arrival, Das Boot VR Escape, Das Boot VR Demise, Pretzelland, WDR’s Meet the Miner, and defining its IP strategy, including a licensing partnership with Hollywood legend Michael Bay.

In 2020, he joined Canada’s largest independent developer and publisher, Behaviour Interactive, as Head of Business Development for Europe.

Qualité professionnelle : 

Partner at Strategic Alternatives LLC

Thème :

North America & Europe : Market maturity and the race for innovation

Calendrier :

02/07/2025 from 15:00-16:00

Biographie : 

William Rhys Dekle has been in the video game industry for over twenty years. For the past decade, he has been a Partner at Strategic Alternatives, an acquisition-focused strategy consulting and advisory firm in the game industry. The firm advises the CEOs of over 40 development studio clients around the world in strategy, equity & project finance, and M&A. Over the past three years, he has sold six studios to companies such as Netflix, Annapurna, Keywords, and Devolver. He previously ran business development for Microsoft Xbox, leading their global content search for platforms including Xbox 360 and Xbox One. He was the original architect of ID@Xbox, the self-publishing platform for Xbox. He has been involved in numerous IP acquisitions for Xbox and was the lead in several studio acquisitions. Previously, he ran a $150M retail game business with P&L responsibilities for Hollywood Entertainment. Before the game industry, he worked for McKinsey and Goldman Sachs, as well as a startup in Japan. He has a BA from Yale University and an MBA in Finance from The Wharton School.

Qualité professionnelle : 

CEO of Proxy Planet

Thème :

The State of the Gaming Industry and Technology: Fireside Chat with Cevat Yerli and Young Mok Park

Calendrier :

02/07/2025 from 14:00-15:00

Biographie : 

Youngmok Park is a distinguished executive and thought leader in the global gaming and technology industries. He currently leads Proxy Planet LLC and serves as an adjunct professor at Korea University’s School of Business.

Over the course of more than 30 years, Park has held senior leadership roles that have shaped the gaming landscape. He served as CEO of Orangecrew, PTW Korea, and Crytek APAC, and held executive positions at Blizzard Entertainment, NCsoft, Naver, and Microsoft Korea. Throughout his career, he has played a key role in the global launch and success of landmark titles such as Age of Empires, World of Warcraft, StarCraft, Lineage 2, and Warface.

As a pioneer in game marketing and international expansion, Park has co-founded multiple ventures and remains a trusted advisor to institutions and governments across the globe. His advisory roles include the Ministries of Morocco and Uzbekistan, OP.GG, GTR (USA), and Sejong University. Through these roles, he continues to bridge academia, public policy, and private innovation, driving growth in the global games and esports ecosystem.

Country: KSA

Theme: Cultivating Esports Ecosystems

Schedule

26/05/2024  at  10:50

Theme: Shaping the future of the gaming industry in Morocco and beyond

Schedule

26/05/2024  at  16:20

General Manager – ESL FACEIT Group or EFG

Country: Saudi Arabia

Theme: Cultivating Esports Ecosystems

Schedule

26/05/2024  at  10:50

Theme: Shaping the future of the gaming industry in Morocco and beyond

Schedule

26/05/2024  at  16:20

Producteur Senior – Star Stable Entertainment

Country: Sweden

Theme: Mental Health in Game Development

Schedule

Le 25/05/2024  à  15:30

Creative Director at Reflector/Bandai Namco 

Country: Canada

Theme: Advanced AI Techniques in Modern Game Design

Schedule

Le 25/05/2024  à  14:20

The dean of game course at Metropolia University

Country: Finland

Theme: New Frontiers – Gaming in Education and professional development

Schedule

26/05/2024 at 11:50

 

Director of Development

Country: France

Theme: New Frontiers: Gaming in Education and Professional Development

Schedule

26/05/2024  at  11:50

Partner – Proxy Planet

Country: Finland

Theme: Shaping the future of the gaming industry in Morocco and beyond

Schedule

26/05/2024  at  16:20

 

Walga

Country: Belgium

Theme: Creation of a Master’s degree in Video Games as a tool for structuring an ecosystem

Schedule

25/05/2024 at 10:50

PI Consultant

Country: USA

Theme: The Art of Gaming – Visuals and Beyond

Schedule

Le 25/05/2024  à  13:30

IP3, LLC

Country: USA

Theme: Elevating Gameplay: Innovations and Challenges in Tomorrow’s Entertainment

Schedule

24/05/2024  at  15:30

Gaming & Esport expert.

Country: France

Theme: Esports – The new frontiers of Digital Competition

Schedule

26/05/2024 at 10:00

 

CEO at Emissive / Excurio – Immersive Expeditions
Co-Founder and CEO of Emissive and Excurio since 2005.

Country: France

Theme: Virtual Worlds, Real Impact: The Power of VR/AR

Schedule

26/05/2024  at  14:40

Award winning Creative Director – Ubisoft

Country: Sweden

Theme: Creating memorable moments in video games

Schedule

26/05/2024  at  10:00

 

Head of Middle East and Africa

Country: Indonesia

Theme: Cultivating Esports Ecosystems

Schedule

26/05/2024  at  10:50

Country Manager, Asie centrale, Level Infinite, Tencent Games Global

Country: China

Theme: Elevating Gameplay: Innovations and Challenges in Tomorrow’s Entertainment

Schedule

24/05/2024  at  15:30

IP Licensing BD Lead – Yodo1

Country: Spain

Theme: Indie Game Development: Strategies for Success

Schedule:

25/05/2024  at  11:40

 

IGDA Finland

Country: Finland

Theme: Mental Health in Game Development

Schedule

25/05/2024  at  15:30

NASEF (Network of Academic and Scholastic Esports Federations)

Country: USA

Theme: New Frontiers: Gaming in Education and Professional Development

Schedule

26/05/2024  at  11:50

Founder & CEO – Doctor Hiltscher CSR

Country: Germany

Theme: Navigating the Horizon of Game Science: A Global Dialogue on Research and Collaboration

Schedule

26/05/2024  at 13:40

Production and innovation funding specialist.

Country: France

Theme: Building a Gaming Ecosystem in Morocco: Lessons from Global Leaders

Schedule

24/05/2024  at  14:20

Professor Dongyang University

Theme:

Gaming in Education and Professional Development

Schedule

26/05/2024  at  11:50

 

Like Corporation

Country: South Korea

Theme: How are XR & AI used in the defense, medical, manufacturing, and nuclear power industries?

Schedule

26/05/2024  at 15:30

Expert VFX Artist at That’s No Moon.

Country: Canada

Theme: Video Game VFX

Schedule

25/05/2024  at  16:00

Chief Strategy Officer (CSO)

Country: UK

Theme: How a Gaming Community Can Make a Triple-A Game

Schedule

25/05/2024  at 10:00

Believer Entertainment

Country: Canada

Theme: Advanced AI Techniques in Modern Game Design

Schedule

25/05/2024  at  14:20

Expert Unity

Country: France

Theme: Unity Development – Creating Interactive Worlds

Schedule

25/05/2024  at  13:30

Founder & CAIO @ MOJATOON | Pioneering AI-driven game audio production.

Country: Canada

Theme: Music in video games, Dynamic Partition: How Music Reacts to Gameplay

Schedule

25/05/2024  at  16:30

Creative Director at Funplus.

Country: Canada

Theme: Breaking into Open World Building and Quest Design

Schedule

25/05/2024  at  11:50

EVP

Country: France

Theme: Localization: Adapting Games for Global Markets

Schedule

24/05/2024  at  16:30

Artiste concept principal – Construisez un Rocket Boy

Country: Scotland

Theme: The Art of Gaming – Visuals and Beyond

Schedule

25/05/2024  at  13:30

Managing Partner & Co-Founder Proxy Planet.

Country: South Korea

Theme: Cultivating Esports Ecosystems

Schedule

26/05/2024  at  10:50

Head of Xbox Game Camp

Country: USA

Theme: XBOX Camp annoncement 

Schedule

25/05/2024  at  15:30

Expert Video Games Artist.

Country: Canada

Theme: Breaking into Open World Building and Quest Design

Shcedule

25/05/2024  at  11:50

Co-Founder and Co-CEO – Laavu Performance

Country: Finland

Theme: Mental Health in Game Development

Schedule

25/05/2024  at  15:30

CEO

Country: South Korea

Theme: Cultivating Esports Ecosystems

Schedule

26/05/2024  at  10:50

Directeur Marketing et Communication FRMJE

Country: Morocco

Theme: Esports – The new frontiers of Digital Competition

Schedule

26/05/2024 at 10:00

 

Senior VFX Artist at TiMi Studio Group.

Country: Canada

Theme: Video Game VFX

Schedule

25/05/2024  at  16:00

Video Game Designer and Manga Artist

Country: Japan

Theme: Game Design: How Nintendo’s Experiences are Shaping Modern Game Development

Schedule

25/05/2024  at 17:10

Senior Researcher – University of Jyväskylä

Country: Finland

Theme: Navigating the Horizon of Game Science: A Global Dialogue on Research and Collaboration

Schedule

26/05/2024  at 13:40

 

Partner – Proxy Planet

Country:South Korea

Theme: Navigating the Horizon of Game Science: A Global Dialogue on Research and Collaboration

Schedule

26/05/2024  at  13:40

Esports and Gaming Industry Expert. CEO of Proxy Planet and Big Daddy at Volcano Diver.

Country: South Korea

Theme: The Video Games Industry: Trends and Outlooks

Schedule: 24/05/2024  at  10:00

Theme: Indie Game Development: Strategies for Success

Schedule: 25/05/2024  at  11:40

Theme: Shaping the Future of the Gaming Industry in Morocco and Beyond

Schedule:  26/05/2024  at  16:20

Counsellor – WIPO

Country: Swiss

Theme: Guardians of Creativity: Safeguarding Intellectual Property in Video Games

Schedule:

25/05/2024  at 10:00