17 April 2026 | 5:24

Speakers

Title :

CSO at OP.GG (USA)

Theme :

Marketing

Schedule :

20/05/2026 from 02:00 PM – 03:00 PM

Biography : 

Adil Virani is a serial entrepreneur and technology executive based in Los Angeles. He is the Founder and CEO of RevIQ, a full-stack digital marketing and programmatic advertising platform, and serves as Chief Strategy Officer at OP.GG, one of the world’s leading gaming analytics platforms. He is also the co-founder of Blitz and is currently building a new venture in AI-powered e-commerce. At the core of every endeavor Adil pursues is a single ethos: improving the quality of human life.

This drives not only the companies he builds but also the way he builds them – with a deep commitment to transparency and education, believing that access to knowledge and honest communication are foundational to a better world. With a background spanning marketing technology, ad-tech infrastructure, and software, Adil operates at the intersection of data, automation, and business growth – always with people at the center.

Title :

Director of Business Development at Bonoxs (Brazil)

Theme :

Publishing

Schedule :

23/05/2026 from 11:40 AM – 12:40 PM

Biography : 

Amanda Souza is the Director of Business Development for Latin America at BONOXS, where she leads strategic partnerships and market expansion across the gaming ecosystem.

With over 12 years of experience in the gaming industry, Amanda has built and scaled distribution and payment solutions across LATAM, working with leading global publishers such as Garena, Riot Games, and Supercell.

Her expertise lies in unlocking new revenue streams in emerging markets by connecting global content with localized payment and distribution strategies.
Amanda is also a Women in Games Ambassador and Women in Payments Associate, actively advocating for diversity and innovation in the industry.

Title :

Managing Partner at Proxy Planet (Morocco / South Korea)

Theme :

Publishing

Schedule :

20/05/2026 from 03:10 PM – 04:10 PM

Theme :

Esports

Schedule :

23/05/2026 from 05:30 PM – 06:30 PM

Theme :

Monetization in Mobile vs Console vs PC Games

Schedule :

24/05/2026 from 11:40 AM – 12:40 PM

Biography : 

I am a professional specializing in gaming, esports, and international industry development, with experience in strategic advisory, business development, event operations, partnership building, and esports education. I am a professional active in the fields of gaming, esports, and international industry development, with experience spanning strategic advisory, business development, partnership structuring, event operations, and esports education. My work has focused on supporting the growth of gaming and esports as emerging sectors with strong economic, cultural, and youth-development potential.

Over the course of my professional activities, I have contributed to initiatives aimed at structuring gaming and esports ecosystems, creating bridges between public institutions and private stakeholders, and fostering international cooperation with leading actors across different markets. My experience includes supporting the development of strategic projects, identifying growth opportunities, facilitating cross-border partnerships, and contributing to initiatives designed to strengthen local capacities while connecting them to global industry standards and networks.

A significant part of my work has involved engaging with international markets, particularly in connection with Korea, and other global ecosystems, with the objective of encouraging knowledge transfer, long-term collaboration, and sustainable sector development. Through this work, I have sought to help position gaming and esports not only as entertainment industries, but also as strategic sectors capable of generating investment, innovation, talent development, and international visibility.

In parallel with my business and advisory activities, I have also taught esports, drawing on direct industry experience to provide students and young professionals with both practical and strategic understanding of the sector. My teaching has focused on presenting esports as a multidisciplinary industry that extends far beyond competition itself, encompassing areas such as management, marketing, operations, content production, event organization, ecosystem development, and international business. This educational work reflects my belief that developing local talent and strengthening industry knowledge are essential foundations for long-term sector growth.

Through the combination of strategic field experience and educational engagement, I bring a perspective that is both practical and development-oriented. My objective is to contribute to the advancement of gaming and esports through structured ecosystem building, meaningful international cooperation, and initiatives that create lasting value for institutions, industry stakeholders, and the next generation of talent.

Title :

Senior Developer at Unity (UK)

Theme :

Unity Engine

Schedule :

21/05/2026 from 03:10 PM – 04:10 PM

Biography : 

Corrie Green is a Senior Developer Advocate at Unity. With over a decade of experience as a software developer in games, applications and simulation, they bring end-to-end r&d across technical domains. Corrie holds a PhD focused on Virtual Reality Optimization and accessible 3D Interaction. With several independently published titles across desktop, VR, and mobile platforms their focus now is on supporting developers on their development journey.

Title :

Member of the Unreal Engine Education Team at Epic Games (USA)

Theme :

Unreal Engine

Schedule :

21/05/2026 from 04:20 PM – 05:20 PM

Title :

Chief Development Officer at Cloud Imperium Games (UK)

Biography : 

Erin Roberts is a veteran game developer with over 35 years of industry experience spanning iconic franchises and groundbreaking studios. His career began at Origin Systems in the early 1990s, where he designed and produced games in the legendary Wing Commander franchise. Following Electronic Arts’ acquisition, he continued as Producer and Game Director, working on the SciFi Privateer series.

In 1996, Erin co-founded Digital Anvil in Austin, Texas, which was later acquired by Microsoft, where he managed projects for the Xbox Games group. Returning to the UK in 2005, he founded and directed AAA game development studios for over two decades, notably creating the highly successful Lego games for Traveller’s Tales and Warner Bros.

For the past 13 years, Erin has served as Chief Development Officer at Cloud Imperium Games, where he established the UK studio and led its expansion to over 600 employees. He currently oversees development across CIG’s four global studios, managing a team of more than 800 developers worldwide and leading production on the ambitious Star Citizen and Squadron 42 projects.

Title :

Technical Art Director at Technicolor Games (Morocco / Canada)

Theme :

Beyond the Hype : Building Real pipelines vs AI Illusions

Schedule :

22/05/2026 from 02:00 PM – 03:00 PM

Biography : 

Fouad Jeniani brings 28 years of experience in gaming and computer graphics production, with more than two decades leading technical art teams across the industry’s most demanding pipelines. His career spans contributions to major titles at studios including Ubisoft, Warner Bros., Eidos, Digital Dimension, Squeeze Studio, Riot Games, Survios, and Behaviour Interactive.

At Technicolor Games, Fouad is leading the strategic integration of AI technologies into asset creation workflows—moving beyond experimental pilots to build production ready systems that balance automation with artistic control. His work focuses on distinguishing between AI capabilities that deliver measurable pipeline efficiency versus those that create technical debt or quality inconsistencies.

In 2021, he co-founded Alola Games in Morocco, where he continues to advocate for sustainable AI adoption in African game development.
For the May 2026 edition of the Expo, Fouad will deliver a masterclass titled “Beyond the Hype: Building Real Pipelines vs. AI Illusions” drawing on his hands-on experience implementing AI in live production environments to help studios separate transformative tools from marketing promises.

Title :

CEO of Game Changer WorldWide (South Korea)

Theme :

Investment

Schedule :

20/05/2026 from 04:20 PM – 05:20 PM

Biography : 

Hong-gyu Kim is Founder of Game Changer WorldWide (GCWW). He holds a B.S., Electrical Engineering, Seoul National University, and an M.S., Electrical Engineering (Computer Graphics), Seoul National University.

He was Founder & CEO, Anipark (2000~), then CEO, CJ Games (concurrent), then CEO, Netmarble N Park (formerly Anipark), and CDO & Vice President of New Business, Netmarble, and Founder, Game Changer WorldWide (GCWW) (2020–Present).

He developed and operated 20+ PC and mobile titles over 20 years, and launched A3 (2002), one of Korea’s first 3D MMORPGs, serviced across 8 countries, and created MaguMagu (2006), Korea’s iconic online baseball game, official title sponsor of the Korean Baseball Organization (KBO) in 2009–2010.

The MaguMagu franchise: 20 years in service, 30M+ registered users worldwide, $1B+ in cumulative revenue, and notable titles: A3, MaguMagu, IDEA, ChaguChagu. He founded GCWW in 2020 and secured strategic investment from Com2uS, and is currently developing a next-generation sports prediction intelligence game powered by real-time data.

Title :

Manager at Fitfuns (South Korea)

Theme :

OasisW :Introduction of an AI-Based game development engine

Schedule :

21/05/2026 from 02:00 PM – 03:00 PM

Biography : 

Hyeon Seok Oh holds a Bachelor’s Degree in Digital Media Design, and WebGPU Engine Development / 3D Rendering Pipeline Construction, and is Art Director at WYSIWYG Studios, and 3D Art Production for 17 Titles, including Pirates 2, Island, Space Sweepers, The Witch, and Vincenzo (TV-show).

Title :

CEO of Twisted Minds (Saudi Arabia)

Theme :

Esports

Schedule :

20/05/2026 from 05:30 PM – 06:30 PM

Biography : 

Ibrahim Bin Jibreen is the Founder and CEO of Twisted Minds. As a pioneer in the esports industry, he works to transform a passion for gaming into a professional institutional entity that competes on a global level.

In his leadership, he focuses on building world-class competitive strategies, not only locally or regionally.

He has enabled the club to reach the top of major tournaments such as PUBG PC, Rocket League, and Overwatch 2, while representing Saudi Arabia with distinction in the Esports World Cup. His vision goes beyond winning; he strives to position Twisted Minds at the forefront of the esports industry, strengthen governance, and attract international talent, in alignment with Saudi Vision 2030 to make Riyadh the global capital of esports.

Title :

CEO of Valofe (Vietnam)

Theme :

Publishing

Schedule :

20/05/2026 from 03:10 PM – 04:10 PM

Biography : 

Jae Myung Shin | Founder & CEO, VALOFE Co., Ltd. A graduate of Seoul National University with a degree in Business Administration, Jae Myung Shin is the Founder and CEO of VALOFE Co., Ltd. (KOSDAQ: 331520). He is a prominent entrepreneur in the global gaming industry, recognized for pioneering the “Re-publishing” business model, which breathes new life into established game IPs and extends their global lifecycles.

Since founding VALOFE in 2010, Shin has led the company to become a high-growth KOSDAQ-listed entity with a robust global presence. Under his leadership, VALOFE manages nearly 40 titles, including flagship games such as Club M Star, Last Origin, and Atlantica, through its proprietary global platform, VFUN. In addition, the company maintains strong operational efficiency and profitability, achieving an annual revenue of approximately $28 million USD and an operating profit of $2.2 million USD.

Prior to this, at NHN (2006–2010), as Head of Online Game Publishing Strategy and Director of the Publishing Business Division, Shin was a key architect of the Korean MMO era, where he managed a $26 million USD game sourcing fund and oversaw the publishing of world-class titles including Monster Hunter Frontier Online, The Lord of the Rings Online, TERA, and C9. Before that, at Neowiz (2002–2006), he spearheaded international expansion, securing a record-breaking $3.4 million USD export deal for Yogurting in Japan, while also scaling the “SayClub” avatar business to over $2.4 million USD in monthly sales through strategic licensing partnerships with global brands like Disney, Barbie, and Miffy.

Earlier in his career, at Freechal (1999–2002), as a first-generation internet entrepreneur, he directed mobile business initiatives and developed innovative digital payment infrastructures during the early stages of the digital economy.

Title :

Executive Vice President at XSOLLA (South Korea)

Theme :

Publishing

Schedule :

20/05/2026 from 03:10 PM – 04:10 PM

Biography : 

Juyeon Lee is a senior gaming industry executive with over 18 years of experience in business development, partnerships, and regional strategy across Asia and global markets. As Senior Vice President, APAC at Xsolla, she leads direct-to-consumer and partnership initiatives across the Asia-Pacific region from Seoul, driving growth with top-tier game publishers and developers.

Her career spans some of the most recognized names in gaming and digital payments, including Coda Payments, Garena, Nexon, and Netmarble. She has held leadership roles across Korea, Japan, Singapore, and the United States, giving her a deep understanding of both local market dynamics and global business strategy. Earlier in her career, she also co-founded IrontreeStudio, where she managed game launches and partnerships across Japan and Korea.

Known for her expertise in contract negotiation, account management, and cross-border deal-making, Juyeon brings a rare combination of regional depth and global perspective to everything she does. She is fluent in Korean and English.

Title :

Technical Director at Ubisoft (Morocco / Canada)

Theme :

Game Programming in the age of LLMs

Schedule :

21/05/2026 from 11:00 AM – 11:50 AM

Biography : 

Jalaleddine El Mansouri is a seasoned technical leader and software engineer with over 17 years of experience building large – scale systems at the intersection of game technology, distributed systems, and high-performance computing. He is currently a Software Engineer at Apple.

Previously, as Technical Director at Ubisoft, he led a team of engineers on an unannounced project, shaping technical direction and working closely with central engine teams and external partners. Before that, he co-founded Legion Labs as CTO, where he designed distributed game engine components and assembled a team of highly experienced engineers. He also served as a Senior Staff Software Engineer at Google, helping define the technical direction for a cloud-native game studio.

Jalaleddine is best known for his work on Rainbow Six Siege, where he evolved through multiple roles into technical leadership. He led the development of a next-generation GPU compute-driven rendering pipeline and drove major live service improvements during “Operation Health” , a pivotal moment in the game’s lifecycle.

The operator Kaid shares his first name, a subtle nod within the project.
His career began at Ubisoft Casablanca, where he shipped multiple handheld titles, including Rayman Origins across portable platforms. Notably, this involved building a custom rendering stack for the Nintendo 3DS that bypassed the OpenGL ES driver entirely-an early sign of his inclination toward low-level systems and performance-driven design.

Beyond his professional work, Jalal is deeply passionate about low-level systems and hardware. He spends his free time designing and building custom mechanical keyboards, exploring embedded development, and experimenting with firmware and electronics.

Title :

Senior Narrative Designer at Beamdog Studio (Canada)

Theme :

Infinite Monkeys on Infinite Keyboards : The Role of a Writer in Video Games

Schedule :

22/05/2026 from 10:00 AM – 10:50 AM

Biography : 

Jesse Scoble is an award-winning writer and narrative designer with more than 20 years of experience. His career highlights include credits on: Assassin’s Creed Origins, Assassin’s Creed Odyssey, Far Cry 5, Watch Dogs 2, HyperScape; and was lead writer on Wizard101. He also served as a Narrative Director at Tencent for 3 years.

In addition to video game work, Jesse has contributed to critically acclaimed tabletop roleplaying games: A Game of Thrones d20, A Song of Ice and Fire, Silver Age Sentinels, Vampire, and the Marvel Multiverse RPG.
Jesse is co-writer and co-creator of Dead Money, an ongoing Western horror comic series.

He currently works as a Senior Narrative Designer for Beamdog and can be found on LinkedIn and Bluesky and Substack, talking about comics and the game industry.

Title :

Founder of SXNGA (USA)

Theme :

Esports

Schedule :

20/05/2026 from 05:30 PM – 06:30 PM

Biography : 

Jorrel Batac is the Founder and CEO of SXNGA, a global consultancy designing interconnected ecosystems across gaming, esports, sport, education, and entertainment – unlocking growth, measurable impact, and resilient culture.

He currently serves as VP, International Affairs for USA Esports and as an Independent Board Member supporting Al-Ahli Esports via Red Waves, with additional contributions to ISO TC/83 WG “Esports” and advisory work in prosocial community design and advocacy with Equimundo and Project Moonlight.

With 20+ years of ecosystem-building experience, he focuses on cross-border alignment – partner strategy, operating models, and standards-aligned governance frameworks that protect program integrity and make international collaboration executable.

He previously served as Chief Operating Officer (COO) for the Network of Academic & Scholastic Esports Federations (NASEF) and the United States Esports Federation (USEF.GG), leading global education and esports initiatives.

Title :

COO of T1 (South Korea)

Theme :

Esports

Schedule :

20/05/2026 from 05:30 PM – 06:30 PM

Title :

Expert Visual Effects at Krafton (Morocco / Canada)

Biography : 

Khalid Nait-Zlay is a Senior Advanced Visual Effects (VFX) Artist based in Montreal and originally from the Agadir region of Morocco. With over 16 years of experience in both the video game and film industries, he has contributed to major titles such as Assassin’s Creed III, Assassin’s Creed IV: Black Flag, Watch Dogs 2, Far Cry 4, and Rainbow Six Siege, as well as films including Pirates of the Caribbean and Suicide Squad.

He specializes in the creative and technical development of real-time visual effects for AAA productions. His career spans leading studios including Ubisoft, MPC, Gameloft, Bandai Namco, Electronic Arts, and 2K, and he is currently working with the South Korean gaming giant Krafton.

Title :

CEO of Maven Growth Partners (South Korea)

Theme :

Early Stage Funding For game studios

Schedule :

24/05/2026 from 10:30 AM – 11:30 AM

Biography : 

KunHee Cho is an investment professional at Maven Growth Partners, a South Korea-based venture capital and growth equity firm. With over 14 years of experience in the financial sector, KunHee specializes in identifying and scaling high-growth opportunities across the gaming, consumer brands, IP, and media sectors.

Prior to joining Maven Growth Partners, he built a diverse career in investment banking, development banking, and asset management. Currently, he works closely with founders to build sustainable business models and drive long-term value in the evolving business landscape. KunHee holds a Bachelor’s degree from the University of Virginia.

Title :

Director of Portfolio Business Operations at Epic Games (USA)

Theme :

Publishing

Schedule :

20/05/2026 from 03:10 PM – 04:10 PM

Title :

VP of Technology at Cloud Imperium Games (UK)

Theme :

Star Engine

Schedule :

21/05/2026 from 05:30 PM – 06:30 PM

Title :

CEO of Zenith Pirates (Netherlands)

Theme :

Marketing

Schedule :

20/05/2026 from 02:00 PM – 03:00 PM

Biography : 

Mehdi’s professional career started in the music industry as a sound engineer and evolved into video games through academia in 2009 at the SAE group as Group Academic Director to eventually take on the group’s EU industry relations.
After a short stint as an entrepreneur monetizing music for games, Mehdi joined Remote Control Productions as a BD Manager representing the interests of 12 studios around the globe. In early 2021, he took on business development at i3D.net, a game hosting company part of the Ubisoft group serving as Vice-president until March 2025.

Since fall 2024, Mehdi has been heading his business and strategy consultancy Zenith Pirates as CEO offering BD as a service for multiple companies such as Modulate and GPortal, as well as advising studios like Iphi Games and publishers like Critical Hit. Additionally, Mehdi serves as Chief Business Officer at GIN (Games Industry Network), a disruptive game industry centric professional social media platform and co-founder at GOOGO, a transmedia startup set to reinvent games funding. 

Title :

Executive Director at Games Denmark (Denmark)

Biography : 

Niels A. Wetterberg is the Executive Director of Games Denmark, the Danish games industry’s trade association, representing studios, developers, investors, and educational institutions across the country.

In his current role, he is closely involved in ongoing policy discussions in Denmark and at the European level. With deep roots in the games industry, he co-founded Invisible Walls in 2017; building it into a recognized studio before selling it to global games conglomerate Embracer Group in 2022.

He has been a driving force behind some of Denmark’s most important industry initiatives, including Copenhagen MatchUp, TAGS, Gaming Week, and Game Developer Talks.

Title :

Concept Artist Expert (Morocco / France)

Biography : 

Born in 1984 in Safi and now based in France, Omar Sabrou is a leading artist specializing in concept art and art direction within the video game industry. Trained at the École Supérieure des Beaux-Arts in Casablanca, he turned early to digital art, exploring video, 3D, and digital art to forge his visual identity.

His career is marked by a 15-year collaboration with Ubisoft, where he played a key role in creating worlds for global franchises such as Rabbids, Rayman, Prince of Persia, Ghost Recon, and Beyond Good and Evil 2. Building on this experience, he now holds the position of Principal Concept Artist at Build A Rocket Boy.

Title :

Managing Partner at Proxy Planet (Morocco / South Korea)

Theme :

Investment

Schedule :

20/05/2026 from 04:20 PM – 05:20 PM

Theme :

Early Stage Funding For game studios

Schedule :

24/05/2026 from 10:30 AM – 11:30 AM

Title :

Art Director at Schell Games (Morocco / USA)

Theme :

Beyond The sea of sameness : Authentic Art Direction vs The AI Blend

Schedule :

21/05/2026 from 12:00 PM – 12:50 PM

Biography : 

Ouafae Taame is an Art Director with over 25 years of experience in game art production, spanning AAA, indie, and VR platforms. Currently an Art Director at Schell Games in Pittsburgh, US, she recently guided the artistic vision for the VR title Silent Slayer: Vault of the Vampire from concept to completion.

Ouafae’s career includes foundational roles at Ubisoft Casablanca, Montreal, and Abu Dhabi. Throughout her journey, she contributed to the world-building, level art, and visual development of eight shipped titles. Her credits include Assassin’s Creed 2, Naruto: Rise of a Ninja, Beyond Good & Evil, Disney’s PK: Out of the Shadows, as well as three installments of the Prince of Persia franchise: Warrior Within, The Two Thrones, and the 2008 reboot.

A strong advocate for cross-functional collaboration, Ouafae approaches game development with a focus on thoughtful problem-solving and shared success. She is deeply committed to mentoring artists across multidisciplinary teams, helping to elevate their work and foster an environment of continuous learning and curiosity. Drawing from her early academic roots in fine arts and architecture in Morocco, she brings a unique, holistic perspective to digital world-building and is excited to share her insights with the global gaming community.

Title :

Head of Asia at New Tales (South Korea)

Theme :

Monetization in Mobile vs Console vs PC Games

Schedule :

24/05/2026 from 11:40 AM – 12:40 PM

Biography : 

Peter Chun, with over 28 years in the gaming world, Peter is a powerhouse in business development and market expansion. He was a pioneer in the early Korean online gaming scene and played a vital role in the success of legendary titles like Lineage, Guild Wars, Blade & Soul, Hearthstone, and Overwatch.

In his role, Peter will bridge the gap between New Tales and the vibrant Asian gaming ecosystem. His mission centers on cultivating local partnerships and identifying fresh opportunities within these high-growth markets. Peter’s deep regional knowledge and extensive network make him the perfect leader to turn international ambitions into concrete action. His expertise ensures that globalization isn’t just expanding, but truly connecting.

In this session, Peter will discuss the difference of acceptable monetization models between East and West.

Title :

Head of Global Esports at Moonton Games (Singapore)

Theme :

Esports

Schedule :

20/05/2026 from 05:30 PM – 06:30 PM

Title :

Head of Operations at Dathost (Italy)

Theme :

Publishing

Schedule :

23/05/2026 from 10:30 AM – 11:30 AM

Title :

Executive Director at Seattle Indies (USA)

Theme :

Early Stage Funding For game studios

Schedule :

24/05/2026 from 10:30 AM – 11:30 AM

Biography : 

Tim Cullings is a Seattle video game industry veteran and champion for game development and climate science. He is currently the Executive Director for Seattle Indies, Board Treasurer of IGDA, and formerly the Executive Director and Director of Operations at Global Game Jam. Prior to GGJ Tim worked in Dev Ops and Enterprise Engineering at Oculus helping ship everything between Rift and Quest 2. Tim’s passion is empowering and enabling creators to build and be part of a supportive community of like-minded people.

Title :

 Research Professor at University of Agder (Norway)

Biography : 

Dr. Tobias Scholz, associate professor at the University of Agder, is a pioneer in esports research with 25 years of experience. Specializing in academic esports and human resource management, he authored “eSports is Business” and co-edited the “Routledge Handbook of Esports.” As founder of the Esports Research Network and chief scientific officer of Metagame, Dr. Scholz bridges academia and industry. His work in Norway focuses on developing innovative degree programs that use esports to teach future workforce skills. A member of the first generation of esports researchers also called the “godfather of esports research,” Dr. Scholz continues to shape the field’s evolution, combining academic rigor with practical industry insights.

Title :

Senior Build Engineer (Morocco / Sweden)

Biography : 

Yassine Hlioui is a 12-year veteran of the gaming industry. Since graduating, he has navigated a diverse career path, ranging from mobile titles at small studios to shipping world class AAA blockbusters at major international developers.

Title :

CEO of DigixArt Entertainment (France)

Biography : 

Yoan Fanise is the French video game director behind Road 96, Valiant Hearts amongst other narrative titles. After 14 years at Ubisoft, where he co-invented the Raving Rabbids, he founded the independent studio DigixArt in South of France to create innovative games with total freedom. The studio released the original titles Lost in Harmony in 2016, 11-11 Memories Retold in 2018 and acclaimed Procedural Road Trip: Road 96 in 2021.

Title :

CEO of Proxy Planet (South Korea)

Theme :

Marketing

Schedule :

20/05/2026 from 02:00 PM – 03:00 PM

Biography : 

Youngmok Park CEO, Proxy Planet LLC Adjunct Professor, Korea University – School of Business Yongmok Park is a distinguished executive and thought leader in the global gaming and technology industries. He currently leads Proxy Planet LLC and serves as an Adjunct Professor at Korea University’s School of Business.
Over the course of more than 30 years, Park has held senior leadership roles that have shaped the gaming landscape.

He served as CEO of Orangecrew, PTW Korea, and Crytek APAC, and held executive positions at Blizzard Entertainment, NCsoft, Naver, and Microsoft Korea. Throughout his career, he has played a key role in the global launch and success of landmark titles such as Age of Empires, World of Warcraft, StarCraft, Lineage 2, and Warface.

As a pioneer in game marketing and international expansion, Park has co-founded multiple ventures and remains a trusted advisor to institutions and governments across the globe. His advisory roles include the Ministries of Morocco and Uzbekistan, OP.GG, GTR (USA), Sejong University and University of Agder, Norway. Through these roles, he continues to bridge academia, public policy, and private innovation, driving growth in the global games and esports ecosystem.

Title :

Lead Game Designer at e-Line Media (Morocco / Canada)

Theme :

Responsable Design in Cultural Games

Schedule :

22/05/2026 from 04:20 PM – 05:20 PM

Biography : 

Zakaria Ahmed Belfarah is a Lead Game Designer with more than 25 years of experience designing and shaping player-driven experiences across a wide range of genres, including open-world, first-person shooters, stealth, platformers, cultural narratives, and sports games. Throughout his career, he has focused on systems that empower player agency while supporting strong thematic and narrative identities. His work explores how interactive design, worldbuilding, and mechanics can communicate culture and human stories through play.